![]() Players get two lives, and each cluster usually contains between 5-8 levels. Players move through a retro computer interface of branching nodes, and when they click on a node, a cluster of levels begins. The roguelite aspect comes into play in its structure. What it adds to the original template is meager – new weapons, some new enemy types, new maps and hacks that let players upgrade specific things. Considering how airtight the original was, I can’t say I expected them to make another concise, fourth-wall breaking game, but Mind Control Delete is up-front about letting the player know it doesn’t have any story - it’s just one cluster of levels after another until the game ends. Mind Control Delete takes the bones of SUPERHOT, a puzzle-shooter in which time only moves when the player moves, and turns it into an arcade roguelite. After four years since the original, what can the team bring to the table now? More SUPERHOT. Now, Mind Control Delete is finally, officially launching. Despite being on my wishlist for years, I never picked it up because it was stuck in Early Access for what felt like an eternity, and I don’t want to pay for an unfinished game. Somewhere after the vortex of SUPERHOT and the VR version, the developers squeaked out a new work called SUPERHOT: Mind Control Delete on Steam. ![]() SUPERHOT is a rare, fresh experience that feels like it transcends the medium – a perfect, truly original title without an ounce of fat on its bones… And don’t get me started on the VR version which, as far as I’m concerned, is a masterpiece killer app. ![]() It doesn’t matter if the person is an elite World of Warcraft veteran, a Call of Duty multiplayer bro or someone who hasn’t played a game in years. In fact, I trot it out for everyone when I have friends over. The original SUPERHOT received a 10/10 from me, I would absolutely recommend it, and I have. In the years I’ve written for GameCritics, I’ve awarded only one perfect score - just one single, flawless game I’ve championed above all else. LOW Little variation in an overlong game. HIGH The satisfying throwing knife pick-up animation.
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